They would still be likely to break off and defend themselves. All the more reason that they should have summoned the killers of whales. Orcas love sharks and there initial attack is to go for the shark’s liver. Do that to a great white and every great white within a distance equal to half the continental U.S. bolts.
Depending on the rules and edition, someone of Aaleonis’s level likely can’t summon whales. While I don’t try to let game rules dictate everything I put in the comic, I try to keep it fairly close to what I think D&D allows. I would estimate the party is about level 9-10, so whales are slightly outside her access. It’s not a bad idea, but Frank’s choice of dolphins was just as much out of rules as it was for the pun.
um i doubt sharks would pose a threat to dolphins, dolphins are smarter, work together in groups and locate things with echos, so its not likely, the sharks would even be able to sneak up on the dolphins and the dolphins would easly win the fight.
Yeah but if you fight the DM on that he’s just gonna say they’re dire sharks or some nonsense.
Even without saying that though, they aren’t a pod of dolphins coming across sharks at sea; the dolphins are occupied with trying to push a ship through a storm, so they are a bit distracted and have a giant obstruction to their view. And if the sharks are working with the sea devils, then either they have a higher intelligence or are being influenced by someone with a higher intelligence. So their advantages would easily be lost.
This is pretty much what I was thinking when I wrote it. The dolphins are under Aaleonis’s control and are tethered to the ship with the sole purpose of helping pull the ship to the center of the maelstrom across the rotating current. Being summoned creatures they would just follow orders without a drive for self-preservation. Also Jim is a jerk.
I would say it still counts. Bloodlust is more about the draw of combat and destruction; it is fueled by anger, not by the blood itself.
I wouldn’t accept some mumbo jumo about it being a magical trait linked specifically to blood; If a creature is going to be tied to a need for blood they need to do more with it than see it.
…But maybe that’s just me.
Rules as written it would still count (for 5e D&D) but it was just a way to poke fun at it. I think the concept behind the ability relates to the sahuagin’s close ties to sharks and the idea that sharks go crazy when they smell blood. Don’t worry, they’ll still get to activate the ability when we post the next page. I couldn’t turn down a chance to depict fish men sniffing blood from the air and going crazy.
Ah, smelling the blood like a shark. I could see that.
But if it were my game and I were writing the rules, that kind of bloodlust would come with penalties as well as bonuses.
They would still be likely to break off and defend themselves. All the more reason that they should have summoned the killers of whales. Orcas love sharks and there initial attack is to go for the shark’s liver. Do that to a great white and every great white within a distance equal to half the continental U.S. bolts.
Depending on the rules and edition, someone of Aaleonis’s level likely can’t summon whales. While I don’t try to let game rules dictate everything I put in the comic, I try to keep it fairly close to what I think D&D allows. I would estimate the party is about level 9-10, so whales are slightly outside her access. It’s not a bad idea, but Frank’s choice of dolphins was just as much out of rules as it was for the pun.
um i doubt sharks would pose a threat to dolphins, dolphins are smarter, work together in groups and locate things with echos, so its not likely, the sharks would even be able to sneak up on the dolphins and the dolphins would easly win the fight.
Yeah but if you fight the DM on that he’s just gonna say they’re dire sharks or some nonsense.
Even without saying that though, they aren’t a pod of dolphins coming across sharks at sea; the dolphins are occupied with trying to push a ship through a storm, so they are a bit distracted and have a giant obstruction to their view. And if the sharks are working with the sea devils, then either they have a higher intelligence or are being influenced by someone with a higher intelligence. So their advantages would easily be lost.
This is pretty much what I was thinking when I wrote it. The dolphins are under Aaleonis’s control and are tethered to the ship with the sole purpose of helping pull the ship to the center of the maelstrom across the rotating current. Being summoned creatures they would just follow orders without a drive for self-preservation. Also Jim is a jerk.
I would say it still counts. Bloodlust is more about the draw of combat and destruction; it is fueled by anger, not by the blood itself.
I wouldn’t accept some mumbo jumo about it being a magical trait linked specifically to blood; If a creature is going to be tied to a need for blood they need to do more with it than see it.
…But maybe that’s just me.
Rules as written it would still count (for 5e D&D) but it was just a way to poke fun at it. I think the concept behind the ability relates to the sahuagin’s close ties to sharks and the idea that sharks go crazy when they smell blood. Don’t worry, they’ll still get to activate the ability when we post the next page. I couldn’t turn down a chance to depict fish men sniffing blood from the air and going crazy.
Ah, smelling the blood like a shark. I could see that.
But if it were my game and I were writing the rules, that kind of bloodlust would come with penalties as well as bonuses.